Early D&D evolved from the Chainmail rules. I just saw a review about something called Royal Armies of the Hyborian Age: A Wargamers. Wargames rules for battles in Robert E Howard's Hyboria including rules for Conan. Royal Armies of the Hyborian Age. In the catalog these figures were numbered "H-xxx" but later they were re-numbered "xxx".


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They suffer no 11 Alex Woodrow order remember that most armies in the Hyborean Age would seek battlefields that are flat and clear of obstacles and most battles would be fought in such terrain where there might be a few single contour or smoothly sloping hills.

Some of the armies discussed in these rules were specifically designed to be able to fight effectively in the relatively royal armies hyborian age terrain of their homes.

Armies of this sort would seek battlefields with difficult terrain and are therefore not generally recommended for wargaming except in campaign situations where a campaign type map will allow for areas of rough terrain.

Only one rank may fire. Crossbows Certain Conan stories include crossbows. Such weaponry is royal armies hyborian age out of flavor to the majority of the stories and certainly not in keeping with these rules.

Though we strongly recommend against using crossbows we realize that some purists will royal armies hyborian age to use them. Crossbows will have a range of eighteen inches with ranges greater than twelve inches treated as long range.

Crossbow units, like archer units will fire two ranks deep. To simulate the slower and more difficult reloading of the crossbow, only one half of the figures in a crossbow unit may fire in any turn. Crossbows are only available to the western kingdoms and to Khitai.

Examples of these type troops are the Corinthians, who would seek to defend the relatively narrow passes leading through the mountains to their homeland and therefore have no effective way to defend their flanks in an open field.

Another set of examples is the Kushites and the Picts who were capable of melee in woods and swamps and also would not show well in the usual open field battle. Note that infantry that is three or more ranks deep is considered capable of forming the Roman style tortoise formation with their shields for protection from missile fire.

This royal armies hyborian age one from the die roll by the firing unit. The royal armies hyborian age could not be formed if the infantry unit were charging and taking pass-through fire.

Royal Armies of the Hyborean Age

The more common type of hill is a single contour hill which will cause missile firing troops to take a minus one when firing at units atop such a hill. All units will move at half speed through such terrain and all will suffer a royal armies hyborian age one in melee with the exceptions of light foot units, Kushites, and Picts.


Units in melee are not legitimate targets. If any portion of a given unit is in melee, the entire unit royal armies hyborian age considered to be locked into melee, and it may not be fired upon.

The less common two contours or steeper hill will, in addition to the minus one in melee on one contour hill, deprive all units of their charge bonuses.

Ral Partha

A unit of twelve Bossonian Archers moves into long range of an enemy foot unit which is in positional line on a hill. The Bossonians roll a four on the average die.


There are minuses because the Bossonians have moved and because the defender is uphill. There is a further minus because the fire is at long range, which leaves a plus one on the die.

Royal armies hyborian age this we add plus one because the firing unit is Bossonian for a final result of two.

Royal Armies of the Hyborean Age | Board Game | BoardGameGeek

Multiply the two times twelve archers for a total of twenty-four or one casting killed. Had the Bossonians been able to fire without moving they could have fired in phase one without the minus for movement and then moved in phase two.

Movement by the firer in phase one counts as movement in phase two. It becomes apparent that light troops can effectively defend hills against heavier foes in melee.

The same holds true of forests and swamps. Only foot units may enter forest or swamp areas and their movements will be at one half their royal armies hyborian age speed. No charges are possible in such terrain and all troops will suffer a minus one in melee with the same exceptions as were found on hills.