MobileHCI 20th International Conference on Human-Computer Interaction with Mobile Devices and Services. September 3rd - 6th, Barcelona, Spain. Human computer interaction using gestures for mobile devices and serious games: A review. Abstract: The Human-Computer Interaction (HCI) with interfaces is. Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the s. Mobile devices are a pervasive part of people's everyday lives.


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History[ edit ] The history of mobile interaction can be divided into a number of eras, or waves, each characterized by a particular technological focus, interaction design trends, and by leading to fundamental changes hci for mobile devices the design and use of mobile devices.

Although not strictly hci for mobile devices, they provide a good overview of the legacy on which current mobile computing research and design is built. However, at that time the necessary hardware to build such system was not available. When the first laptops were built in the early s they were seen as transportable desktop computers.

MobileHCI – Beyond mobile: The next 20 years

Miniaturization By the early s, many types of handheld devices were introduced such as labelled palmtop computers, digital organizers, or personal digital assistants PDAs.

Connectivity ByMartin Cooper worked at Motorola developed a handheld mobile phone concept, which later on byled to hci for mobile devices introduction of the first commercial mobile phone called the DynaTAC X.

Apple iPhone Convergence During this era, different types of specialized mobile devices hci for mobile devices to converge into new types of hybrid devices with primarily different form factors and interaction designs. Onthe first device of such technique, the " smartphones " was introduced.

Mobile interaction

The first smart phone was the IBM Simon and it was used for making phone calls, calendars, addresses, notes, e-mail, fax and games. Divergence During the s, a trend toward a single function many devices started to spread.

The most famous device of this era was the Apple iPod on Apps DuringApple Inc. It was a converged mobile device with different features functionality.

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The most important thing is that it represents a significant rethinking of the design of mobile interactions and hci for mobile devices series of notable interaction design choices. In less than a decade Apple Inc. The goal of mobile interaction researches is to understand the requirements and needs of mobile users.

Compared with stationary devices mobile devices have specific, often restricted, input and output requirements.


A goal that hci for mobile devices often named is to overcome the limitations of mobile devices. However, exploiting the special opportunities of mobile usage can also be seen as a central goal.

Disciplines involved[ edit ] Mobile interaction is a multidisciplinary area with various academic subjects making contributions. This is a reflection of the complicated nature of an individual's interaction with a computer system.

This includes factors such as an understanding of the user and the task the user wants to perform with the system, understanding of the design tools, software packages that are needed to achieve this and an understanding of software engineering tools.

The following are the main disciplines involved in mobile interaction: Psychology[ hci for mobile devices ] Many of the research methods and system evaluation techniques currently used in mobile human-computer interaction research are borrowed from psychology.

As well as attitude measures, performance measures that are used in mobile human-computer interaction research studies come from the area of experimental psychology. Understanding users and their needs is a key aspect in the design of mobile systems, devices, and hci for mobile devices so that they will be easy and enjoyable to use.