Augmented Reality (AR) may not be as exciting as a virtual reality roller coaster ride, but the technology is proving itself as a very useful tool in our everyday lives. Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.‎List of augmented reality · ‎Category:Augmented reality · ‎Virtual reality. Adobe StockAdobe Stock. What is augmented reality (AR)? When someone talks about AR, they are referring to technology that overlays information and virtual objects on real-world scenes in real-time. It uses the existing environment and adds information to it to make a new artificial environment.


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Examples include Mann's "EyeTap Digital Eye Glass", a general-purpose seeing aid that does dynamic-range management HDR vision and overlays, underlays, simultaneous augmentation and diminishment e.

By augmenting archaeological features onto the modern landscape, AR allows augmented reality to formulate possible site configurations from extant structures.

Augmented reality user can collaborate by mutually "navigating, searching, and viewing data. Collaborative AR systems supply multimodal interactions that combine the real world with virtual images of both environments.

Augmented reality - Wikipedia

Computer-generated images of a structure can be superimposed into a real life local view of a property before the physical building is constructed there; this was demonstrated publicly by Trimble Navigation in AR can also be employed within an architect's workspace, rendering animated 3D visualizations of their 2D drawings.

Architecture sight-seeing can be enhanced with AR applications, allowing augmented reality viewing augmented reality building's exterior to virtually see through its walls, viewing its interior objects and layout.

Following the Christchurch earthquakethe University of Canterbury released CityViewAR, [] which enabled city planners and engineers to visualize buildings that had been destroyed.

Visual art[ edit ] AR applied in the visual arts allows objects or places to trigger artistic multidimensional experiences and interpretations of reality.

Augmented Reality

Augmented Reality augmented reality aid in the progression of visual art in museums by allowing museum visitors to view artwork in galleries in a multidimensional way through their phone screens.

The Museum of Modern Art in New York has created an exhibit in their art museum showcasing Augmented Reality features that viewers can see using an app on their smartphone.

AR technology aided the development of eye tracking technology [] to augmented reality a disabled person's eye movements into drawings on a screen. It signals the viewer that digital content is behind it. The content can be viewed with a augmented reality or tablet.


AR is used to integrate print and video marketing. Printed marketing material can be designed with certain "trigger" images that, when scanned by an AR-enabled device using image augmented reality, activate a video version of the promotional material.


A major difference between augmented augmented reality and straightforward image recognition is that one can overlay multiple media at the same time in the view screen, such as social media share buttons, the in-page video even audio and 3D objects.

Traditional print-only publications are using augmented reality to connect many different types of media. Scanned images of products can activate views of additional content such as customization options and additional images of the product in its use. Ina mint used AR techniques to market a commemorative coin for Aruba.

The coin itself was used as an AR trigger, and when held in front of an AR-enabled device it revealed additional objects augmented reality layers of information that were not visible augmented reality the device.

It allowed users to try augmented reality make-up and beauty styles via a mobile device. A traditional paper card was augmented with digital content which was revealed by using the iGreet app.

Text, graphics, video, and audio may be superimposed into a student's real-time environment. Textbooks, flashcards augmented reality other educational reading material may contain embedded " markers " or triggers that, when scanned by an AR device, produced supplementary information to the student rendered in a multimedia format.